#3. Have a Set of Helpful Guides to Generating Plot, Story and Character
It goes without saying that if you want to get somewhere, you gotta know two basic things. Where you are and what 'getting there' actually looks like. The problem is that when you're starting a new comic book you don't really know what it'll look like in the end. You just know you want it.
I (Nathan) accidently deleted Anthony's original post while I was updating this site. I'm recreating his post, from what I can remember. Fortunately it was a short post: